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Genre: 3D, Stealth

Development time: 5 Months

Team Size: Solo

Roles: Level Design

Platform: Unreal Engine 5

For more information about the competition: https://toronto.ubisoft.com/next/


In the year 2022 I participated in the NEXT competition and won First Place, receiving an invitation to join the team at Ubisoft Toronto where I am currently working.


The competition was split into two phases.


Phase 1: Mission Design Document
This is was the first paper-design and pitch of the mission.

 

Phase 2: Playable Blockout

This was the playable blockout created in Unreal Engine 5 using the provided package.
 

Scenario


Design a mission taking place inside a Third-person stealth game. Review gameplay footage of Stealth games for references in terms of combat, navigation, and the use of light & dark.

Setup

Choose a location best suited to your goal and with the provided gameplay ingredients, design a scenario that frames the objective and the actions the player is taking in your mission.

The Goal

•    Must involve the player completing a minimum of (3) objectives.
•    Objectives must be placed within the bounds of your mission.
•    Must fit realistically within the chosen thematic space.
•    Feel free to gate progress through the mission.

Phase 1: The Mission Design Document

 

Download the full
document here:

This is also sometimes referred to as an Level Design Document or LDD

Phase 2: The Playable Blockmesh

 

Download the full
Changelist document here:

Created in Unreal Engine 5

Video of the Level:

Changelist Document:

Alongside the playable submission we were asked to submit a changelist documenting the differences between our Mission Design Document and our final playable level.

This does look like the first submission document but it is definitely the second submission document.

Ubisoft Next Level Design Competition First Place Mission Design Document
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