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Unnanounced Project

Level Design

Currently working on an unannounced project at Ubisoft Toronto
 

Level Design

A Ubisoft Original Game. DLC to Far Cry 6.

Platform: Dunia 2 - Proprietary Engine

Level Design

Won first place in a 6 month level design competition for Ubisoft Toronto.

Platform: Unreal

Narrative Design

This is a narrative, point and click mystery game solo developed and written over 2 months using the game development platform Story Stylus.

I created a detailed breakdown of the narrative, quests and branching dialogue.

Platform: Story Stylus

Game Design, Level Design, Art

Rough Waters is a game jam game I developed over a weekend for the Toronto Game Jam 2020. The game was developed remotely in a team of 4. My role was that of a Game Designer, Level Designer and Artist.

Platform: Unity

Level Design, Environment Design

This is a 3D racing game for which I level designed 2 unique encounters and wrote a detailed document to bring it from a Grey Box to a decorated level.

Platform: Unity

Level Design, Environment and Lighting, Narrative Design

12 weeks

Team of 7, working remotely

Platform: Unity

Level Design

Published by Gearbox, RKGK was made with a team of 17.
A fast-paced skill based 3D platformer.

Platform: Unreal

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